WeDo 2.0 – Apoio para Windows 7
WeDo 2.0 – Apoio para Windows 8
Como conetar o Smart Hub WeDo 2.0
Requisitos para o Software WeDo 2.0
WeDo 2.0 Geral
Q: O que é o WeDo 2.0?
Q: Quantos alunos recomenda para cada conjunto?
Q: Qual é a faixa etária alvo?
Q: Em que idiomas o conjunto LEGO Education WeDo 2.0 esta disponivel??
Q: Quanto tempo durará a plataforma antiga WeDo?
WeDo 2 Hardware
Q: What comes in the WeDo 2.0 Core set?
Q: What is the technology inside the Smarthub?
Q: What new sensors are included? How many motors are included? What other accessories are available?
Q: What kind of batteries does it include?
Q: What is the charge time and conditions for the Smarthub rechargeable battery?
Q: Is it still required that the WeDo models be tethered to the device used for programming?
Q: Are the Sensors and Motors from LEGO MINDSTORMS Education compatible with LEGO Education WeDo 2.0 products?
Q: How many Motors or Sensors can you add to a project?
Q: What does the Medium Motor do?
Q: What does the Tilt Sensor do?
- Tilt This Way
- Title That Way
- Tilt Up
- Tilt Down
- No tilt
- Any tilt (shake)
Q: What does the motion sensor do?
- Object moving closer
- Object moving farther away
- Object changing position
Q: What is the Smarthub 2 I/O?
- It has built-in Bluetooth low energy to wirelessly connect to the control software/App.
- It is powered from a battery source, either two AA batteries or a rechargeable battery pack.
- It has two I/O ports to connect to external motors, sensors, or any new component belonging to the LPF 2.0 system.
- It has a build in RGB light surface that can show up to 10 different colors that be controlled by the software/App. Colors include: none, pink, purple, blue, sky blue, teal, green, yellow, orange, red, and white.
Q: What is the difference between the Smarthub 2 I/O and the Smarthub 2 I/O Rechargeable battery?
Q: What does I/O stand for in Smarthub 2 I/O?
- I is Input.
- O is Output.
This means the port can handle an output and an input signal. For example:
- A motor is an output signal.
- A sensor is an input signal.
Please note it does not matter what port you connect your motors and sensors to.
Q: My Smarthub is still not connecting?
Q: What are the new models and building instructions?
Q: Is this a new plug system?
Q: What does that mean for the existing plug systems on other Power Function and MINDSTORMS products? Will they also be changed?
WeDo 2 Software
Q: What is the WeDo 2.0 software?
- Access all the projects.
- Program their models.
- Access the digital building instructions and receive programming guidance.
- Use the integrated Documentation tool.
Q: What are the new software updates?
Q: What platform does LEGO Education WeDo 2.0 software work on? Does it include laptops, desktops and tablets?
Q: Can teachers and students name their project(s)?
Q: Is there a help function built into the LEGO Education WeDo 2.0 software?
- The names of each programming block
- Steps for connecting your Smarthub to your programming device
Q: Is it easier to find everything in the software with this new version?
Q: Can the software be purchased separately and can I download it online and where?
Q: Is WeDo 2.0 open source?
Q: Are there any mobile applications available?
Q: Where do I download my software?
Q: How will I receive updates to my software?
Q: Is it Scratch compatible?
Q: Is there on-brick programming?
Q: In what languages is the LEGO Education WeDo 2.0 software available?
Q: Can I record my own sound?
1. Beep (NEW)
2. Buzz (NEW)
3. Croak
4. Squeak (NEW)
5. Race (NEW)
6. Boing
7. Bubbles
8. Alarm (NEW)
9. Splash
10. Creak
11. Thunder
12. Cheer
13. Flap (NEW)
14. Machine (NEW)
15. Roar
16. Motor
17. Clonk
18. Rain (NEW)
19. Tweet
20. Laser
WeDo 2 Backward Compatibility
Q: Why is there no backwards compatibility from WeDo to WeDo 2.0?
In order to deliver the best possible solution going forward our focus have not been to look backwards but to deliver the best possible solution going forward to be able to support the teachers delivering impactful, differentiated, and digitally enhanced Science teaching.
Q: Will WeDo sensors work with the WeDo 2.0 software or the other way around?
Q: How do the LEGO Education WeDo 2.0 sensors compare with the LEGO Education WeDo sensors?
Q: How does the LEGO Education WeDo 2.0 Medium Motor compare with the LEGO Education WeDo motor?
Q: Can I use my existing LEGO Education WeDo Set with the LEGO Education WeDo 2.0 software?
Q: Can I use the LEGO Education WeDo 2.0 core set with my existing WeDo software?
WeDo 2 Curriculum
Q: How are the curriculum materials structured?
- One Getting Started project divided into 4 parts to learn the basic functions of WeDo 2.0 platform.
- Eight Guided Projects linked to the curriculum standards, which provide educators with a step-by-step instructional experience for completing each project.
- Eight Open Projects linked to the curriculum standards to provide educators with a more free-flowing, open-ended experience.
All 17 projects are divided into three phases:
- The Explore phase to connect students to the real-world problems they will be asked to solve
- The Create phase to enable students to build, program, and modify their designs
- The Share phase to document and present their project to their peers
Each project should last around three hours. Every phase has equal importance in the project flow, and we recommend 45 minutes be spent on each phase. However, teachers can modify the time spent based on their schedule or students’ abilities.
Q: What is the difference between Guided and Open Projects?
The Open Projects also follow the Explore, Create, and Share sequence but intentionally do not offer the same step-by-step guidance as the Guided Projects. They provide an initial brief and starting point to build upon. The key to using the Open Projects is to make them your own and offer opportunities for projects that are locally relevant and challenging in the areas you want them to be. Educators can use their creativity to adapt these project ideas to suit their students’ needs. Within the software, there is a teacher support section included in the Open Projects chapter.
Q: What is an example of a real life project with WeDo 2.0?
Another example is the structure test, which focuses on physical science topics such as structures and how they are linked to real life situations such as earthquakes. Students will build an earthquake simulator to investigate how houses can be built to better resist earthquake. They will even be challenged to build the tallest building that can resist a grade 8 LEGO earthquake.
Q: How much time does a project take?
Each project should last around three hours. Every phase has equal importance in the project flow and we recommend 45 minutes be spent on each phase. However, teachers can modify the time spent based on their schedule or students’ abilities. For example, the teacher can adjust how much time students are allowed to spend on the explore phase such as going to the library for research, how many tasks the teacher wants the students to do in the create phase, and then how the sharing phase is executed, either peer-to-peer or a bigger presentation.
Q: How does the curriculum meet educational standards?
1. Ask questions and solve problems.
2. Use models.
3. Design prototypes.
4. Investigate
5. Analyze and interpret data.
6. Use computational thinking.
7. Engage in argument from evidence.
8. Obtain, evaluate, and communicate information.
The progression and difficulty level in the projects allow students to develop competencies while exploring and learning about key science topics. The projects were carefully chosen to cover a wide variety of domains and real-world issues. They provide opportunities for students to work with and develop ideas and knowledge as well as an understanding of the world around them.
The guiding principle is that every student should engage in all of these practices across the projects in each grade.
Q: What science disciplines does the WeDo 2.0 curriculum link to?
- Physical Sciences.
- Life Sciences.
- Earth and Space Sciences.
- Engineering, technology and application of science.
Using LEGO bricks in a scientific, engineering, and technology/computational thinking context will lead to different outcomes.
Scientific context:
Students can build a model to gather evidence or provide a simulation. Although only representations of reality, models enhance understanding and explain natural phenomena. When implementing a modeling project, encourage students to focus their creativity on representing the reality as accurately as possible. By doing that, they will need to identify and explain the limitations of their models.
Planning and carrying out investigations is an ideal framework for a science project. Students’ learning is enhanced by active engagement with the problem. Students are encouraged to make predictions, carry out tests, collect data, and draw conclusions.
Engineering context:
Students design solutions for a problem for which there is no single answer. The problem may require students to design a combination of plans, models, simulations, programs, and presentations. Going through the design process will require students to constantly adjust and modify their solutions to meet criteria. While designing a solution, it will be important to recognize that the idea of failure in engineering is a sign of growth in the cognitive process. Therefore, students may not get a viable solution on the first try or within the provided time constraints. In that case, the teacher can have them reflect on their process to identify what they have learned.
Computational thinking context:
Computational thinking is a set of problem-solving skills that is applied to working with computers and other digital devices. In WeDo 2.0, computational thinking is handled in a developmentally appropriate manner with icons and programming blocks.
Its application in science and engineering projects enables students to use powerful digital tools to carry out investigations, build, and program models, which might otherwise be tricky to do. Students use programs to activate motors, lights, sounds, or displays or to react to sounds, tilt, or movement to implement functionalities to their models or prototypes.
WeDo 2 Assessment
Q: Why use Assessment?
Q: What type of Assessment tools are included in WeDo 2.0 solution?
1. Teacher-led assessment:
= Anecdotal record grid that lets you record any type of observation you believe is important about each student. Using the template provided, you can deliver feedback to students about their learning progress as needed.
= Observation rubrics: For every Guided Project, we have provided rubrics that can be used for evaluation. For every student, or every team, you can use the Observation rubrics grid to:
- Evaluate student performance at each step of the process.
- Provide constructive feedback to help the student progress.
The observation rubrics provided in the Guided Projects can be adapted to fit your individualized needs.
2. Student-led assessment:
Each project requires students to create a document to summarize their work. To have a complete science report, it is essential for students to:
- Document with various types of media
- Document every step of the process
- Take the time to organize and complete their document
After each project, students can use their completed report to reflect on the work they have done.
Q: How would a student document a project and why would they want to do so?
WeDo 2 Professional Development
Q: How can teachers establish classroom management with their students?
- WeDo 2.0 projects are optimal for a team of two students working together.
- Have students identify and work to their strengths in their groups.
- Make adjustments for challenging teams who are ready to develop new skills and improve further.
- Assign or have students determine specific roles for each team member.
An example of classroom management:
Assign a role to each student so the team can foster collaboration and cooperation skills. Here are some roles you could use:
- Builder, brick picker
- Builder, brick assembler
- Programmer, creating the program strings
- Documenter, taking photos and videos
- Presenter, explaining the project
- Team captain
It is also a good idea to rotate roles to allow every student to experience all components of the project, and, therefore, get the chance to develop a range of skills.
Q: Can teacher and students create their own projects?
- Follow the Explore – Create – Share flow to help with structuring the project.
- Use the design library to be inspired about what students could build. Don’t focus on a specific model but more on a general idea.
- Get active and publish the projects on the LEGO Education community.