Perguntas e Respostas Frequentes WeDo 2.0


WeDo 2.0 – Apoio para Windows 7

WeDo 2.0 – Apoio para Windows 8

Como conetar o Smart Hub WeDo 2.0

Requisitos para o Software WeDo 2.0

WeDo 2.0 Geral

Q: O que é o WeDo 2.0?

A:LEGO Education WeDo 2.0 é uma solução de ciência elementar que desenvolve práticas de ciência na sala de aula, através de um sistema de aprendizagem baseado em robótica. A única solução combina o LEGO brick, um software ideal para sala de aula, envolvendo, projectos baseados em padrões e o desejo de cada aluno a descobrir o mundo à sua volta. Com WeDo 2.0, os alunos irão explorar, criar e partilhar as suas descobertas científicas como eles constroem, planeiam e modificam projectos. Como eles colaboram, e se evolvem com a engenharia, tecnologia, e codificação, o que provoca um interesse pela investigação. Os professores recebem apoio através da formação, do currículo e da avaliação. O resultado - um recurso que constrói a confiança dos alunos para fazer perguntas, definir os problemas e projectar suas próprias soluções, colocando as descobertas científica em suas mãos.

Q: Quantos alunos recomenda para cada conjunto?

A: Um conjunto contém elementos necessários para dois estudantes para completarem todos os projectos apresentados no pacote do currículo.

Q: Qual é a faixa etária alvo?

A:A faixa etaria alvo dependera das necessidades curriculares específicas de cada mercado, de modo que o grupo etário alvo irá variar de país para país. WeDo 2.0 é projetado para estudantes elementares de idades 7+. Os projectos do pacote de currículo são construídas especificamente sobre os mais recentes padrões para a 2-4 série. Embora o currículo não estar diretamente escrito para 5ª série, as idéias para a diferenciação dos projectos guiados e a capacidade de personalizar o nível de dificuldade dos projetos abertos significa que muitos dos padrões de ciência do quinto grau estão cobertos.

Q: Em que idiomas o conjunto LEGO Education WeDo 2.0 esta disponivel??

A: Idiomas disponíveis durante todo Q1 2016 incluem Inglês (UK), Inglês (US), espanhol, alemão, francês, dinamarquês, sueco, norueguês, japonês, chinês, russo, árabe, Português, australiano, Árabe, e coreano.

Q: Quanto tempo durará a plataforma antiga WeDo?

A: Atualmente, a versão mais antiga da plataforma WeDo estará disponível para compra até ao final de 2017. Apesar disso garantias e apoio continuarão até 2019

WeDo 2 Hardware

Q: What comes in the WeDo 2.0 Core set?

A: The LEGO Education WeDo 2.0 Core set is delivered in a blue storage bin and comes with a sorting tray and labels, 280 LEGO system building elements, a low-energy Bluetooth Smarthub, a medium motor, a motion sensor, and a tilt sensor.

Q: What is the technology inside the Smarthub?

A: The Smarthub can communicate with WeDo 2.0 software through low-energy Bluetooth /Bluetooth 4.0 technology.

Q: What new sensors are included? How many motors are included? What other accessories are available?

A: The set includes a motion sensor and a tilt sensor both of which have increased functionality from the previous system, and a single medium powered motor.

Q: What kind of batteries does it include?

A: There are several options for batteries. You can use regular Alkaline or rechargeable AA sized batteries or the LEGO Education Smarthub rechargeable battery that is a Li-Ion Polymer battery, which is sold separately.

Q: What is the charge time and conditions for the Smarthub rechargeable battery?

A: The full charge time for the battery is 3 hours but will take longer if the product is turned on while charging. After 500 full charge cycles (fully charged to fully discharged), the remaining capacity of the rechargeable battery will be 80%.

Q: Is it still required that the WeDo models be tethered to the device used for programming?

A: No, WeDo 2.0 is a wireless solution. The Smarthub utilizes low-energy Bluetooth technology to communicate with the connected tablet, laptop, or desktop.

Q: Are the Sensors and Motors from LEGO MINDSTORMS Education compatible with LEGO Education WeDo 2.0 products?

A: No, LEGO MINDSTORMS Education Sensors and Motors are not compatible with LEGO Education WeDo 2.0 Core Set due to different technology platforms for each solution.

Q: How many Motors or Sensors can you add to a project?

A: With one brick set, you can connect one motor and one sensor or two sensors. it is possible to connect up to three Smarthubs to one device at the same time. In this scenario, users can connect six motors or six sensors or any mix of motors and sensors. It is generally recommended that only one motor connect to one hub, to limit power consumption.

Q: What does the Medium Motor do?

A: The Medium Motor can be programmed to turn clockwise and counter-clockwise and to move at different power levels. Axles or other LEGO system bricks and other LEGO elements can be attached to the motor.

Q: What does the Tilt Sensor do?

A: The Tilt Sensor reports the direction it is tilted. A new functionality in the WeDo 2.0 Tilt sensor is shake mode. The Tilt Sensor detects changes within six different positions:

- Tilt This Way
- Title That Way
- Tilt Up
- Tilt Down
- No tilt
- Any tilt (shake)

Q: What does the motion sensor do?

A: This sensor detects changes in distance from an object within its range in three different ways:

- Object moving closer
- Object moving farther away
- Object changing position

Q: What is the Smarthub 2 I/O?

A: An electronic system based building brick that is part of the LEGO Power Functions (LPF) 2.0, a new technology platform for LEGO Education.

- It has built-in Bluetooth low energy to wirelessly connect to the control software/App.
- It is powered from a battery source, either two AA batteries or a rechargeable battery pack.
- It has two I/O ports to connect to external motors, sensors, or any new component belonging to the LPF 2.0 system.
- It has a build in RGB light surface that can show up to 10 different colors that be controlled by the software/App. Colors include: none, pink, purple, blue, sky blue, teal, green, yellow, orange, red, and white.

Q: What is the difference between the Smarthub 2 I/O and the Smarthub 2 I/O Rechargeable battery?

A: The Smarthub rechargeable battery is the LEGO-designed rechargeable battery that clicks directly into the Smarthub instead of using AA batteries.

Q: What does I/O stand for in Smarthub 2 I/O?

A: The I/O is a specific description for the ports/plugs on The Smarthub:

- I is Input.
- O is Output.

This means the port can handle an output and an input signal. For example:

- A motor is an output signal.
- A sensor is an input signal.

Please note it does not matter what port you connect your motors and sensors to.

Q: My Smarthub is still not connecting?

A: If you have tried all of the step-by-step instructions to connect and are still unsuccessful, please refer to the “Help Panel” in the software or please contact the customer support team.

Q: What are the new models and building instructions?

A: The building instructions and building guidance are provided in the LEGO Education WeDo 2.0 software. The building instructions are provided for Milo, Pull-Robot, Race Car, Earthquake, Frog, Flower, Floodgate, Helicopter, and Recycling Truck. Building guidance is provided in the Design Library.

Q: Is this a new plug system?

A: Yes, this is the new LEGO Power Functions plug that has been optimized also to meet potential future needs.

Q: What does that mean for the existing plug systems on other Power Function and MINDSTORMS products? Will they also be changed?

A: Yes, eventually we will convert to the new plug system after a transition period. The exact timing of this transition has not been determined.

 

WeDo 2 Software

Q: What is the WeDo 2.0 software?

A: The software is an essential and easy-to-use component of all the WeDo 2.0 projects. It has a colorful, drag-and-drop interface that is graphical in nature. It is from the software that teachers and students will:

- Access all the projects.
- Program their models.
- Access the digital building instructions and receive programming guidance.
- Use the integrated Documentation tool.

Q: What are the new software updates?

A: There are several new features including restyling to match the new hardware and touch functionalities available with tablet use, integrating a student documentation editor and capture tool to facilitate progress tracking and report creation by students, as well as the ability to program and model libraries to inspire students to further their building and programming skills.

Q: What platform does LEGO Education WeDo 2.0 software work on? Does it include laptops, desktops and tablets?

A: The software runs on Windows (7,8.1, RT), MacOS, iPad, and Android and uses Bluetooth 4.0, also known as Bluetooth low energy.

Q: Can teachers and students name their project(s)?

A: Projects are saved automatically by name under the project icon in the lobby and can be renamed by the students and teachers.

Q: Is there a help function built into the LEGO Education WeDo 2.0 software?

A: Yes, inside the Help panel you will find guidance on the following software elements:

- The names of each programming block
- Steps for connecting your Smarthub to your programming device

Q: Is it easier to find everything in the software with this new version?

A: Projects made by students are accessible in the software lobby. Educators and students can select the tutorials they require to start and work at their own pace from the project library.

Q: Can the software be purchased separately and can I download it online and where?

A: A free limited version is available online on LERO for Windows 7 and in the app stores of the respective platforms (AppStore for iOS, Google Play for Android). The full version requires an unlock code that must be purchased separately from LEGO Education or an approved LEGO Education distributor.

Q: Is WeDo 2.0 open source?

A: WeDo 2.0 will provide an open source SDK, enabling programmers to communicate with the Smarthub via Bluetooth 4.0.

Q: Are there any mobile applications available?

A: WeDo 2.0 is available for iPad, Android tablets, and Windows tablets.

Q: Where do I download my software?

A: The software is downloadable via LEGO Education Resource Online (LERO) and in the app stores of the respective platforms (App Store for iOS, Google Play store for Android). The full version requires an unlock code that must be purchased separately from LEGO Education or an approved LEGO Education distributor.

Q: How will I receive updates to my software?

A: Software updates are provided through the App Stores of the platform except for Windows 7 where they will be available through LERO.

Q: Is it Scratch compatible?

A: Yes, it is.

Q: Is there on-brick programming?

A: No, there is not.

Q: In what languages is the LEGO Education WeDo 2.0 software available?

A: Languages available include English (UK), English (US), Spanish, German, French, Danish, Swedish, Norwegian, Japanese, Chinese, Russian, Arabic, Brazilian Portuguese, Australian, and Korean.

Q: Can I record my own sound?

A: Yes, the microphone enables users to record custom sounds to play in their programs. The Sound Recording tool is accessible inside a project at all times. Teachers can also program their model to react when a loud sound is made; for instance, counting every time you clap your hands. There are also 20 preloaded sounds in the software. The sounds include:

1. Beep (NEW)
2. Buzz (NEW)
3. Croak
4. Squeak (NEW)
5. Race (NEW)
6. Boing
7. Bubbles
8. Alarm (NEW)
9. Splash
10. Creak
11. Thunder
12. Cheer
13. Flap (NEW)
14. Machine (NEW)
15. Roar
16. Motor
17. Clonk
18. Rain (NEW)
19. Tweet
20. Laser


WeDo 2 Backward Compatibility

Q: Why is there no backwards compatibility from WeDo to WeDo 2.0?

A: Both the new SW and HW technology platform is very new and different. The new WeDo 2.0 is among other things tablet compatible working with the Bluetooth low energy wireless connection from the hardware. With our previous hardware, working with a wired USB connection there is not a natural link between the old and new platform.

In order to deliver the best possible solution going forward our focus have not been to look backwards but to deliver the best possible solution going forward to be able to support the teachers delivering impactful, differentiated, and digitally enhanced Science teaching.

Q: Will WeDo sensors work with the WeDo 2.0 software or the other way around?

A: There is no backwards compatibility other than the LEGO-based building system. This means the current WeDo sensors will not work with the new WeDo 2.0 sensors.

Q: How do the LEGO Education WeDo 2.0 sensors compare with the LEGO Education WeDo sensors?

A: The new sensors overall have increased precision. The new tilt sensor has an additional shake mode and the new motion sensor has increased functionality that enables it to detect objects moving closer and detect objects that are moving away.

Q: How does the LEGO Education WeDo 2.0 Medium Motor compare with the LEGO Education WeDo motor?

A: The new, medium-power motor has a 2 x 2 building area on the top and a snap interface on the front to allow for easy and optimized integration with the WeDo 2.0 Core Set elements.

Q: Can I use my existing LEGO Education WeDo Set with the LEGO Education WeDo 2.0 software?

A: You can reuse all the bricks from the LEGO Education WeDo Set, but the previous hardware does not connect with Bluetooth low energy and therefore not to the new software.

Q: Can I use the LEGO Education WeDo 2.0 core set with my existing WeDo software?

A: No, it is not backwards compatible due to the new hardware capabilities.

WeDo 2 Curriculum

Q: How are the curriculum materials structured?

A: WeDo 2.0 has a range of different projects. The projects are divided into the following types:

- One Getting Started project divided into 4 parts to learn the basic functions of WeDo 2.0 platform.
- Eight Guided Projects linked to the curriculum standards, which provide educators with a step-by-step instructional experience for completing each project.
- Eight Open Projects linked to the curriculum standards to provide educators with a more free-flowing, open-ended experience.

All 17 projects are divided into three phases:

- The Explore phase to connect students to the real-world problems they will be asked to solve
- The Create phase to enable students to build, program, and modify their designs
- The Share phase to document and present their project to their peers

Each project should last around three hours. Every phase has equal importance in the project flow, and we recommend 45 minutes be spent on each phase. However, teachers can modify the time spent based on their schedule or students’ abilities.

Q: What is the difference between Guided and Open Projects?

A: The Guided Projects will help teachers set the scene and facilitate the learning experience. These projects are intended to build students’ confidence and provide the foundational knowledge necessary for success. All Guided Projects follow the Explore, Create, and Share sequence to ensure that students’ progress through the learning experience.

The Open Projects also follow the Explore, Create, and Share sequence but intentionally do not offer the same step-by-step guidance as the Guided Projects. They provide an initial brief and starting point to build upon. The key to using the Open Projects is to make them your own and offer opportunities for projects that are locally relevant and challenging in the areas you want them to be. Educators can use their creativity to adapt these project ideas to suit their students’ needs. Within the software, there is a teacher support section included in the Open Projects chapter.

Q: What is an example of a real life project with WeDo 2.0?

A: One example is in the Drop and Rescue project, students are challenged to design a device to reduce the impacts on humans, animals, and the environment after an area has been damaged by a weather-related hazard. Students can prototype solutions to a challenge where there is no single right answer helping teach creativity and problem-solving skills. This also enables educators to tailor lessons to meet all students’ needs, no matter their abilities.

Another example is the structure test, which focuses on physical science topics such as structures and how they are linked to real life situations such as earthquakes. Students will build an earthquake simulator to investigate how houses can be built to better resist earthquake. They will even be challenged to build the tallest building that can resist a grade 8 LEGO earthquake.

Q: How much time does a project take?

A: All 17 projects are divided into three phases: the Explore phase, to connect students to the task; the Create phase, to allow students to build and program; and the Share phase, to document and present their project.

Each project should last around three hours. Every phase has equal importance in the project flow and we recommend 45 minutes be spent on each phase. However, teachers can modify the time spent based on their schedule or students’ abilities. For example, the teacher can adjust how much time students are allowed to spend on the explore phase such as going to the library for research, how many tasks the teacher wants the students to do in the create phase, and then how the sharing phase is executed, either peer-to-peer or a bigger presentation.

Q: How does the curriculum meet educational standards?

A: The WeDo 2.0 Curriculum Pack enables students in second through fourth grades to learn and apply the eight science and engineering practices as defined by the latest standards.

1. Ask questions and solve problems.
2. Use models.
3. Design prototypes.
4. Investigate
5. Analyze and interpret data.
6. Use computational thinking.
7. Engage in argument from evidence.
8. Obtain, evaluate, and communicate information.

The progression and difficulty level in the projects allow students to develop competencies while exploring and learning about key science topics. The projects were carefully chosen to cover a wide variety of domains and real-world issues. They provide opportunities for students to work with and develop ideas and knowledge as well as an understanding of the world around them.

The guiding principle is that every student should engage in all of these practices across the projects in each grade.

Q: What science disciplines does the WeDo 2.0 curriculum link to?

A: The WeDo 2.0 projects offer learning opportunities across four science domains including:

- Physical Sciences.
- Life Sciences.
- Earth and Space Sciences.
- Engineering, technology and application of science.

Using LEGO bricks in a scientific, engineering, and technology/computational thinking context will lead to different outcomes.

Scientific context:
Students can build a model to gather evidence or provide a simulation. Although only representations of reality, models enhance understanding and explain natural phenomena. When implementing a modeling project, encourage students to focus their creativity on representing the reality as accurately as possible. By doing that, they will need to identify and explain the limitations of their models.
Planning and carrying out investigations is an ideal framework for a science project. Students’ learning is enhanced by active engagement with the problem. Students are encouraged to make predictions, carry out tests, collect data, and draw conclusions.

Engineering context:
Students design solutions for a problem for which there is no single answer. The problem may require students to design a combination of plans, models, simulations, programs, and presentations. Going through the design process will require students to constantly adjust and modify their solutions to meet criteria. While designing a solution, it will be important to recognize that the idea of failure in engineering is a sign of growth in the cognitive process. Therefore, students may not get a viable solution on the first try or within the provided time constraints. In that case, the teacher can have them reflect on their process to identify what they have learned.

Computational thinking context:
Computational thinking is a set of problem-solving skills that is applied to working with computers and other digital devices. In WeDo 2.0, computational thinking is handled in a developmentally appropriate manner with icons and programming blocks.

Its application in science and engineering projects enables students to use powerful digital tools to carry out investigations, build, and program models, which might otherwise be tricky to do. Students use programs to activate motors, lights, sounds, or displays or to react to sounds, tilt, or movement to implement functionalities to their models or prototypes.


WeDo 2 Assessment

Q: Why use Assessment?

A: Developing students’ science and engineering practices takes time and feedback. Just as in the design cycle, in which students should know that failure is part of the process, assessment should provide feedback to students in terms of what they did well and where they can improve. Problem-based learning is not about succeeding or failing: it is about being an active learner, continually building upon and testing ideas.

Q: What type of Assessment tools are included in WeDo 2.0 solution?

A: The assessment components include:

1. Teacher-led assessment:
= Anecdotal record grid that lets you record any type of observation you believe is important about each student. Using the template provided, you can deliver feedback to students about their learning progress as needed.
= Observation rubrics: For every Guided Project, we have provided rubrics that can be used for evaluation. For every student, or every team, you can use the Observation rubrics grid to:

- Evaluate student performance at each step of the process.
- Provide constructive feedback to help the student progress.

The observation rubrics provided in the Guided Projects can be adapted to fit your individualized needs.

2. Student-led assessment:
Each project requires students to create a document to summarize their work. To have a complete science report, it is essential for students to:

- Document with various types of media
- Document every step of the process
- Take the time to organize and complete their document

After each project, students can use their completed report to reflect on the work they have done.

Q: How would a student document a project and why would they want to do so?

A: Documenting projects is a good way to keep track of students’ work and learning progression. In the field, scientists and engineers attempt to answer questions and solve problems and are required to explain their progress and reasoning on a daily basis. In the elementary classroom, students are eager to share what they are capable of doing and what they have accomplished. With the WeDo 2.0, an integrated documentation tool is provided, encouraging students to create a customized report that can include text, images, or videos to support their findings and show their work.

WeDo 2 Professional Development

Q: How can teachers establish classroom management with their students?

A: It is important to establish good classroom management habits when working with the WeDo 2.0 sets and digital devices. It may be helpful to establish clear expectations for team roles:

- WeDo 2.0 projects are optimal for a team of two students working together.
- Have students identify and work to their strengths in their groups.
- Make adjustments for challenging teams who are ready to develop new skills and improve further.
- Assign or have students determine specific roles for each team member.

An example of classroom management:
Assign a role to each student so the team can foster collaboration and cooperation skills. Here are some roles you could use:

- Builder, brick picker
- Builder, brick assembler
- Programmer, creating the program strings
- Documenter, taking photos and videos
- Presenter, explaining the project
- Team captain

It is also a good idea to rotate roles to allow every student to experience all components of the project, and, therefore, get the chance to develop a range of skills.

Q: Can teacher and students create their own projects?

A: Teachers can and should define their own projects. The solution provides all the tools needed for teachers to be creative and make it their own:

- Follow the Explore – Create – Share flow to help with structuring the project.
- Use the design library to be inspired about what students could build. Don’t focus on a specific model but more on a general idea.
- Get active and publish the projects on the LEGO Education community.

Q: Can teachers edit and write their own projects and text in the SW?

A: No, it is not possible to edit or write new projects in the digital tool, but teachers can use the tools available to adjust to make the projects their own.

Q: Does this align with any science standards?

A: Yes, the curriculum does align with national standards such as the Next Generation Science Standards in the U.S. and other relevant standards in each respective country.

Q: What kind of training will be available for WeDo 2.0?

A: Each bundle comes with an E-learning course (available in English, German, or Chinese), which offers a flexible online training program that provides tips and tricks on implementation as well as tools for developing more advanced projects and teaching ideas. Additionally, LEGO Education will offer professional development and educator support worldwide. We will provide training programs and workshops conducted by certified trainers, comprehensive online and offline support guides for the software and hardware, lesson planning tips, and classroom management ideas.